How to play
- 1 DescribeThe Deaf player reads the bomb out loud.
- 2 Look upThe Mute finds the rule and signals back.
- 3 ActThe Deaf player gives orders, the Blind player cuts.
The three roles
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The Blind
Cannot see the bomb, but can hear and speak. Cuts the wires on the Deaf player's orders.
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The Mute
Can see and hear, but cannot speak. Holds the manual and answers with a few visual signals.
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The Deaf
Can see and speak, but cannot hear voices. Reads the bomb out loud and gives the orders.
Questions
How many players, and who is in charge?
Exactly three. One person hosts a room and shares its four letter code. The host starts each round.
Do the roles stay the same?
No. Roles are dealt again at the start of every round, and the manual always goes to the Mute.
What counts as a strike?
Cutting the wrong wire or pressing the wrong button or symbol. Three strikes set the bomb off (two on the hardest level), and on higher levels each strike also costs time. The clock never pauses.
Why is a module locked?
The modules are solved in order. The next one opens when the one before it is solved, and the Deaf player cannot read what is inside it until then.
What happens when the bomb goes off?
The host has 30 seconds to start again. After that the room closes and everyone goes back to the start page. The same level is repeated after a loss, and a win moves up a level.
Someone lost their connection.
They keep their seat for 30 seconds and come back to the same bomb. If they do not, the round is cancelled.
Voice is not working.
Allow the microphone when the browser asks. The Mute cannot speak and the Deaf player cannot hear, by design. On a strict network a relay server may be needed for voice to connect.